

I plan to pass the game a second time to get the achievement for the hardest mode, but it's sad that the developers locked such context and information behind a skill wall, and - worst of all - you’re forced to play the game at least once before you unlock the hardest difficulty.Īdditionally, although I appreciate having many more hours to go in Alan Wake, I think the game would've benefited from having fewer achievements, especially when it comes to the speed run ones.Īlthough I enjoyed my time with the game much more than I originally thought, I felt the game was unnecessarily elongated at the end. That being said, I was incredibly disappointed to see that many of the manuscripts are locked behind the Nightmare Difficulty. It's going to take forever, but I hope I get there someday. I'm going to be honest with you - I was smitten so deeply by Alan Wake that, despite how frustrated I was at the end with the number of flying objects, I can't wait to 100% the game. I get that they wanted to add a variation to the enemies, but this was just too often and irksome for my taste. They're hard to dodge, they hit incredibly hard, and - worst of all - they're usually placed in annoying areas, such as a collapsing bridge with little space to run. but I swear that every time I had to face the flying objects, I'd get just a bit closer to wishing I had never booted up the game in the first place. There was very little I had to complain about during my 20-hour run of Alan Wake: I enjoyed the characters, the fighting was incredibly fun, the story was amazing. It wasn't until I considered getting the 100% on Alan Wake that I finally understood why my wife loathes achievements centred around gathering all the collectibles (especially when there are multiple of them)!ģ - No More Flying Objects (or At Least Much Fewer) The problem with the manuscripts in Alan Wake, however , is that they literally hold a lot of context this meant that missing out on a page was so much worse than having to go out of my way to scout for them.ĭon't get me wrong, I wouldn't want to see all the collectibles go (even Night Springs was fun to watch) but I certainly hope that they do a better job at not letting it become such a tedious (or necessary) task. When a game has things to collect, I try hard to get them all unless they start getting in the way of my immersion. I don't blame the game too much - after all, it's quite an old title with 13 years under its belt - but I do hope that the sequel makes it less heavy to move and dodge around enemies. That's not to mention how much less frustrating it would be to fight objects if I could adequately avoid them. I lost count of the number of times I had to restart because Alan got stuck against something or the enemies surrounded me and didn't let me walk. While I absolutely loved the uniqueness of the encounters in Alan Wake, I really wanted to scream every time I would die due to the clunky movement and dodging. Here are five things I look forward to Remedy building upon from the original! And this is all in good time, too, as Alan Wake 2 was announced during 2021’s The Game Awards Show and is set to release this year! That being said, just because I love Alan Wake so much doesn't mean I don't have some nitpicks I hope the sequel improves on. Incredibly, I fell in love with it passionately - I loved everything about the game - from Alan's bitterness to the combat (which I had dreaded the first time around). Now, years later, I returned to the title once more and had a completely new experience with it. I've had Alan Wake in my Steam library gathering dust for years now, after a more impatient, worse gamer, and much younger me tried it out a while back and absolutely hated it.

Articles // 7th Apr 2023 - 1 month ago // By Violet Plata 5 Things I Hope Alan Wake 2 Does Better
